Video game news outlets had this to say on beta demo from 2014 - bear in mind that the game underwent dramatic development since then:

"...it looks like a fairly deep, personality rich god game revival. Given that good god games are in woefully short supply these days, we should probably count our blessings here."

"Everything in a game has been crafted in a gorgeous way. From creature to building, you will find the Mims to be one of the best indie games of the year 2014. "



"The Mims: Beginning has become the latest indie hopeful to head down the crowd-funding route, popping up on Indiegogo. And it’s a bit of a looker, putting many so-called “AAA” games to shame with a visual style which brings to mind titles as diverse as Spore and Black & White."

"The gameplay so far feels pretty solid, and is very much in line with what you’d expect from a city builder.The Mims Beginning is on Greenlight and could use some love. Head on over and give it a thumbs up ! It is also currently on Indiegogo so if you’d like to get involved, head on over there as well."





The game combines numerous elements of gameplay. Your colonists act on their own most of the time, going about their duties without orders issued by the player. However, you can control them directly by issuing simple commands.




With a use of godlike PSI powers the player can influence living things in their range of power, aiding the colony. This feature is reminiscent of that found in “Populous the Beginning”.


The main focus of the game lies in expanding and defending the colony. Every building or plant placement counts, nevertheless the game falls more into a light strategy genre. Casual gamers will recognise numerous familiar aspects of gameplay that will require player's fast, on-the-spot decision making.



You assume the role of a leader of Mims settlement. The Mims are sympathetic, if not slightly clumsy creatures traveling through outer space in search of a friendly world to settle.




During the intergalactic voyage their spaceship is destroyed by an asteroid and the crew is forced to evacuate onto nearby planets, which hold their own share of surprises.




The player's goal is to perform various tasks necessary in repairing the spaceship. You begin by properly developing your new colonies. Every mission takes place on a different planet where isolated groups of castaways face their own fate.


"The Mims Beginning started off as an idea for a strategy game and evolved into a beautiful world with a beautiful story. You play a God-like caretaker of a colony of creatures called Mims who are space travelers stranded in a strange place when their ship was hit by a meteor"   Biasbear.com




The basic resource crucial to the colony's survival and development is energy. It is also essential to Mims’ vitality - used while performing work, as well as for maintaining proper functioning of the infrastructure. Vitality is obtained in generators using Bio Mass, derived, in turn, from special fruit processed in the Extractor. Part of the energy can also be obtained from wind flow thanks to correct placement of Wind Turbines.



The tasks performed by the Mims should include the expansion of the colony and picking up Bio fruits. Some of the Mims act as a protection against various and dangerous creatures attracted by the scent of fruit and animals.




The Mims’ knowledge allows them to create animals that feed on different types of fruit. Grown animals can be sent to the Space Market and exchanged for crystals essential in further growth of the colony.


In order to grow fruit for the animals, Mims will also need to sow seeds from various plant species. Among others, an exploding plant that hurls fruits around. Choosing good planting sites is then all the more important.



A clever leader is able to use topography effectibely, thereby avoiding excessive scattering of fruit all over the planet. In case of a bad placement, fruit crop can be lost due to fruit rolling off the edge of the planet. 


As the ruler of the colony, you govern from the Psi Tower which greatly reinforces your supernatural abilities. You will have a range of powers at your disposal that can alter the environment of our planet.



If the crops are not harvested on time, they will soon rot away, resulting in a loss of precious resource.


Along the way you shall also gain access to new buildings, plants, acquire new Psi powers, as well as invent new skills for your Mims.






We would like to complete our light-strategy game placed in a fantastic world filled with humor and quirky adventures.


We aim for our game to be seriously challenging, but also to have a cartoonish, eye-candy quality.


Badly governed colony expansion may result with a crisis and chaos on our planet, in which case you might be forced to restart a map.


Even though the game features a lot of unique structures with wildly different functions, it holds to typical strategy game tenets. You can build structures, plant, invent technologies and seeds, protect your animal herds and sell them when they have grown.


Your colony's citizens can be converted into a special class - the guardians, whose sole purpose is to defend the rest of the population.




As the story progresses, Mims will find themselves facing threats from outer space. One of them is a meteor storm that can wreak havoc among your colonists. But with fortune on your side, they might also encounter showers of valuable fruits or gems. In order to be prepared, you can invent technology that allows you to predict such future events.





Mims are little, kooky creatures with an unmistakable sense of humor. They are endowed with minor PSI powers that allow them to perform basic colony work and listen to their leaders' commands. In spite of their good intentions, their clumsiness often makes them fail miserably in carrying out their orders.







 Colony expansion 

• Partial character autonomy

• Technology research

• Building upgrades 

• God simulation elements 

• Special powers at player's disposal 

• Protecting colony from wildlife predators and vermin 

• Planting your own fruit crops 

• Various species of plants with different ways of yielding fruit 

• Managing livestock 

• Selling livestock at the intergalactic market 

• Timeline feature allowing to predict future events 

• Smell sensor feature, pest and predator management 

• Various floating islands with many unique adventures (campaign Mode)

• Sandbox/Survival Mode







 About Squatting Penguins Team:


We are a duo of dreamers from Poland who have wildly different perspectives. One day we decided to make a video game on a whim, and to our suprise, we are still very much invested in that goal. Our friend, who composes magical music, joined our crazy idea.




Jakub - Uses his lunch break to feed a starving bear.
"I think that my experience with creating graphics is little compared to the scale of The Mims Beginning. I'm 21, the first strategy game I have played was "Knight's and Merchants". I always loved to draw with a pencil and film editing was my passion since primary school. Against the will of my family and teachers I decided to become a part of an Indie game team instead of going to university."





Tomek - When he is not programming, he is teaching Mims catback-riding.
My first interest in game programming was a long time ago in primary school after playing “Prince of Persia” in DOS. From that time on I invested most of my time in learning about game programming. Making such a complicated project like The Mims Beginning was a big task but years of experience helped me accomplish it.




Krzysztof - In this picture he just failed to show a bunch of Mims how to play the piano.
I don't really like to write about myself, but if I must... I've been interested in music since childhood so I joined music school. I've been studying for about 6 years gaining basic knowledge about rules in music.One day my friend asked me if I want to help him with his game project. I agreed and my adventure with composing began. Since then, I have broadened my knowledge about sound design and sound engineering mostly by reading magazines or watching tutorials on the Internet. My plans for future are ambitious. I want to finish sound engineering in AGH Univeristy in Cracow. The process of creating sounds and music in The Mims Beginning isn't simple, especially when it comes to the unique Mims language. It requires a lot of tests and experiments. I hope the sound design is going in the right direction. But this is only a hope. You will verify it...


Łukasz Trela - hmm... he don't drink coffee and he don't eat sweets. But he eat bio-jelly every day!
I'm interested in graphics design for several years. I joined to Squatting Penguins Team on February 2014. I make enviromental level design and create specific static 3d models that make Mims world more fabulous and mysterious.


Tom Jeremiasz Doki - Mr Screenwriter. Writes a lot, reads a lot, but talks very little. Mims talk for him.
He is like Tommy Lee Jones in The Fugitive. Or even better. Tommy Lee Doki in Squatting Penguins!




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